having this for loop freezes the unreal editor when someone is killed it seems like.
i tried leaving it on for a few minutes and somehow it was gone from the task manager itself.
i assume the only other culprit would be the function the for loop is suppose to run.
i tried using different names for my functions and classes cause i thought it would help me learn better so to clarify
PewPewDude = ShooterCharacter
LeDroid = ShooterAIController
IsDeath = IsDead