It’s been a little while since I have last posted. Although it took a while to get here, I had learned a lot about not just Blender, but how my workflow at the time just wasn’t very realistic.
My first attempt at this project turned out to be a little too ambitious. Their were things I had wanted to do but did not really understand how to get them working. I wanted to use physics, overly complex models, and I wanted the scene to contain many moving objects. A few weeks in, I got burnt out, and ended up dropping it.
About a month passed. My second attempt went similarly, complex mesh, lots of moving parts, and no idea how to put it all together. Burn out again.
Then, the third attempt came around, which is what you see here. Before I started on this one, I evaluated what I had done in the past, and realized that my scope was too big. Not only would I add a lot of extra parts that were unnecessary, I also had little knowledge or guidance to do them. This doesn’t mean I didn’t pick up the knowledge as I went through these attempts, but rather that I could have learned a lot more if I had just stuck with the lesson.
Which leads to my second realization: I was trying to be a perfectionist. I wasn’t ok with moving on in the lesson until I had things exactly as I wanted them to be, even if the next lesson would have likely solved my issues. It was a very frustrating experience, until I realized I was doing it to myself.
TLDR: So here we are. What initially was a very frustrating four months, has turned into a very rewarding experience. I also just wanted to say thank you to all the hearts and nice comments in the past, not only has it made me feel welcome here, but it kept me motivated to keep going. Enjoy!
Animation
Renders
Lamp Twist
Lamp Twist 2
Lamp Shot
Lamp Mid Air
Lamp On Block