I have just finished this section and really enjoyed it as well as learning a lot about messages, encapsulation and instantiation as well as some new knowledge gained regarding version control.
Here is a clip of my level. I decided to condense it down into a tutorial level for the player to introduce them to controls and the core gameplay mechanics. This helped give the level some closure and a bit of backstory just for fun!
I really wanted to theme the game differently from the sci-fi theme of the section. In order to do so I used a number of free asset packs from the store in order to keep my focus on the programming. I also added a few features such as a secondary weapon in the form of egg bombs which are accompanied by a limited ammo supply and pickups.
Here is a list of the asset packs I used:
Architecture
Canyons
Mountain
Characters
Terrain
Clouds
Rocks
Trees
Thank you for checking it out and I would appreciate any feedback.