The Escape - My "The Mummy" inspired take on the game

Hello!

So I used the escape section as a starting point, and went and created a small game out of it! I added bits and pieces here and there to round out the experience at bit :slight_smile:

You can download and play it over at itch.io

Let me know what you think!
Cheers,
Alex.


2 Likes

Looks interesting. I may even give it a try.

I have given it a try.

I did not mind the game. Simple puzzle game, pretty straightforward. I liked the wall bridge that you made, that was clever. The music was a good choice, giving a mysterious vibe. I found it enhanced the project.

I like your other features:

  1. Basic Start Screen
  2. A controlled grab
  3. Highlighted Items.
  4. Moving doors by location rather than rotation.

I would, however, suggest that you put a collider in that hole in the first room. It looked like I could jump through it, so I made the attempt. Sure enough I got through and fell through the map.

Also:
How did you get such a controlled grab? I have not been able to figure that one out!

1 Like

I played it, great job!

1 Like

Thank you for your feedback and your generosity, it made my night yesterday :slight_smile:

Good idea with the collider! It’s funny, I knew it would be a problem when i built the level but forgot to address it come launch, must have slipped my mind :stuck_out_tongue:

As for the grab:
Inside the course the code provided sets the location of the grabbed object to the range of the players range. This means even if you pick the item up next to your face, it’ll adjust itself to your max range (which is a little weird).
Additionally, the rotation isn’t handled in any way in the code, this results in the object flying around wildly as gravity is trying to be applied to an object that’s teleporting every frame. You can use the function SetLocationAndRotation (I think it’s called?) to set the rotation as well, then you just need to figure out what rotation you’d like to set.
If you’d like to look, I believe it’s all in my grabber script here

Thanks again for playing!

1 Like

Thanks for playing :slight_smile:

It is always nice to have support in an otherwise grueling endeavor. Learning a language of any sort is difficult, but learning a language built for machines and not men? Not an easy task!

Thanks for for the link, I will be sure to look at it.

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