Thank you for your feedback and your generosity, it made my night yesterday
Good idea with the collider! It’s funny, I knew it would be a problem when i built the level but forgot to address it come launch, must have slipped my mind
As for the grab:
Inside the course the code provided sets the location of the grabbed object to the range of the players range. This means even if you pick the item up next to your face, it’ll adjust itself to your max range (which is a little weird).
Additionally, the rotation isn’t handled in any way in the code, this results in the object flying around wildly as gravity is trying to be applied to an object that’s teleporting every frame. You can use the function SetLocationAndRotation (I think it’s called?) to set the rotation as well, then you just need to figure out what rotation you’d like to set.
If you’d like to look, I believe it’s all in my grabber script here
Thanks again for playing!