Hi Guys,
I’m using Unreal Engine 5.3.2. Currently, the drone is static and does not patrol. It fails to move to the patrol points. However, when the FPS player approaches, the drone moves towards the player and explodes.
Additionally, I changed the NavMesh/Runtime Generation setting to Dynamic as a precaution.
I’ve set up three patrol points (Patrol Points 1, 2, and 3). How can I fix this issue?
----- I tried another method.
I changed the runtime generation back to static
When I play, It shows Navmesh needs to be rebuilt.
I rebuilt it with moving the NavMesh slightly. It displayed “Building Navigation”
But when I play it, it still shows “NavMesh needs to be rebuilt” again.
How can I fix these issue?