The door must open (Building_Escape)

// copyright bla

#include “Opendoor.h”

// Sets default values for this component’s properties



// Set this component to be initialized when the game starts, and to be ticked every frame.  You can turn these features

// off to improve performance if you don't need them.

PrimaryComponentTick.bCanEverTick = true;

// ...


// Called when the game starts

void UOpendoor::BeginPlay()



FRotator CurrentRotation = GetOwner()->GetActorRotation();

CurrentRotation.Yaw = 90.f;




// Called every frame

void UOpendoor::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)


Super::TickComponent(DeltaTime, TickType, ThisTickFunction);

// ...


Please use a code block in the future by highlighting the text and using the </> button.

This should be += not =


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