// copyright bla
#include “Opendoor.h”
// Sets default values for this component’s properties
UOpendoor::UOpendoor()
{
// Set this component to be initialized when the game starts, and to be ticked every frame. You can turn these features
// off to improve performance if you don't need them.
PrimaryComponentTick.bCanEverTick = true;
// ...
}
// Called when the game starts
void UOpendoor::BeginPlay()
{
Super::BeginPlay();
FRotator CurrentRotation = GetOwner()->GetActorRotation();
CurrentRotation.Yaw = 90.f;
GetOwner()->SetActorRotation(CurrentRotation);
}
// Called every frame
void UOpendoor::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
{
Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
// ...
}