The displacement node is not working for me and i dont know why

Hello community,

i am currently following the course part that introduces discplacements.
i believe i have everything set up right. maybe i am missing something.
could you please take a look. after googling for a while i couldnt find an answer. i also redid the whole thing and it still doesnt work.

all of the textures are set to box and the non color are set as non-color-data. mapping is set to object.
the displacement and bumps is activated in the settings.
blender_V8SN85JeI1

i am in cycles.

any ideas? i would appreciate it.

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Has your rock got sufficient mesh to displace? Grant added a subdiv modifier.

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normal input fakes displacement and works best on tiny details.
displacement input needs vertices to displace, the more the better but will slowdown the computer. See comment NP5.

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I was not sure how much it needed so i added a subdiv modifier, put it to 4 and applied it but other than the texture nothing changed (not sure if applying was needed)

still hasnt worked.


That definitely is good to know. I was not aware of that.
However adding a subdiv modifier didnt solve the issue.

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Are you using Eevee or Cycles. Do Cycles!

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Why blend 0.1 …? You need the complete bitmap noncolour info !!
use 1.

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im using cycles.
the tutorial said to use the value around there.
i have put it up to 1 now. no solution yet.

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just try with a simple version

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That one also didnt work so i decided to restart my computer.
This time it is working. I am not sure why, as i am not sure why it wasnt before. perhaps a bug?
But i am still glad to see that there was not an obvious flaw in my doing. :slight_smile:
thank you for your time and help guys!

blender_fFsCbFUNo2

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Okay :wink:
That a restart sometimes can help, I forgot.
Which Blender version are you using?

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I am using Blender 3.1.2

For a long time i was sticking with blender 2.8 cause i wasnt keen on seeing what changed but i see that most makes the life easier :smiley:

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