I really enjoy animation, I can sit there for hours playing with it. This took me about 5 hours to put together (I don’t know if that’s a long time) most of it was just figuring things out, making lots of mistakes, then correcting them and enjoying every minute of it.
Excellent somersaulting lamp. But did it shoot the default cube or a new one? It landed on another that might have been the default cube! Revenge of the cubes is due next!
That’s a good point actually, I think the cube it landed on is probably actually the default cube, but is it still the default cube once it’s been transformed? I guess I was just calling an unedited cube a default cube. The default cube is sitting waiting for the right opportunity to strike.
I was actually going to have the default cube get it’s revenge in this video, but when it came to animating it I just couldn’t figure out a way to make the lamps destruction look good, it’s made up of so many different objects it was a bit of a pain to figure it all out, where as with the cube it’s much easier as its just the one object. But I may have another look at it, I’m still not done with the lamp section of the course yet, because every time we do some animating I get distracted and start playing with it for hours. There is so many things you can animate in blender, even a subdivision modifier can be animated which surprised me, the cube that the default cube shoots comes out as a cube, then a subdivision modifier is applied mid flight, and it also gets scaled to the size I wanted mid flight, unfortunately it happens so fast its barely noticeable.