On the business side of boardgame publishing, what are some of the target numbers that important to know?
For example:
What margin is typical for a publisher to aim for?
What is normally included at a particular price point? e.g. A $150+ game should have mini’s instead of wooden tokens.
How do you work out how many units you need to print and hold in stock to keep up demand?
Looking from the outside I’ve noticed that a lot of games that were lunched on kick starter have a hard time managing demand after their original printing. It would be good to have some knowledge of how to avoid some of the possible pitfalls of being a publisher before and after release.