Hello,
when I import my rigged head into the Unreal Engine, I get the error message: “The bone size is too small to create Physics Asset ‘head_PhysicsAsset’ from Skeletal Mesh ‘head’. You will have to create physics asset manually.”
I followed the instructions in the videos (I think so ) and I have no idea why I receive this error message and in the instruction video it works fine. If anyone has an idea, please help me.
Thanks in advance
Tom