The Bishops' notch

image
image

Bool operator is one of my favorites :slight_smile:

One thing I do not know at the moment…
If I cut out like this… please look at the third picture (the rendering) - I wanted to do a smooth figure… how can I smooth that inner faces, that have been created through the cut? I can not apply another subdivision modifier only on those new faces… how’s that done?

4 Likes

One way is to start with the notch and tilt the geometry. But it all gets very much more complicated.

2 Likes
  • You piece is smoothed, but the notch isn’t

  • You need to switch smoothing on for the notch object.

  • if you apply the Boolean, then everything is smoothed, but other problems will occur.

1 Like

While using the boolean modifier with the notch the edges of the notch will be seen in the cut.So I beveled the edges of the notch.(control + B). Then I applied the boolean modifier.Then i beveled the newly cut edges of the bishop head a little so it won’t look horrible while I apply smooth shading to the bishop.



I did not use any subdivision modifiers at all,as i made my model from a 32 vertices cylinder.
It looks not as smooth on the cut but close enough.
So in my opinion just bevel the notch edges if you don’t mind a little extra geometry.

3 Likes

Thanks for the Tipp! I will try

2 Likes

Privacy & Terms