Godot <-> Blender integration
Ohh yes!! You can create on Blender and the changes will be updated REALTIME in Godot. Please let me show you how to do it!!
- Go to Project Settings - FileSystem → Import. And make sure the Blender option is activated there.
- Go to Editor Settings - FileSystem → Import. In the ‘Blender 3 path’ paste your blender location
- Go ahead and create a new Blender project and save it to your(in this case) turret folder of the Godot project
- Now drag and drop the .blend cube to the root node
- Now you can go side-by-side with Blender and ANY modification you make and save on Blender will be reflected in real time on Godot!!! In the image below a made some crazy things to the cube just to show you the possibilities. Now, imagine being good at Blender cuz I’m not haha.
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Finally consider that Blender and Godot manages orientation as a mirror. Have fun. Let’s continue!!
As always a little Video showing the steps in action
- Bye!!