I’ve been modelling some low-poly actors and a simple scene for the animation section.
This is the “main protagonist”, the lamp. I’ve built it out of different meshes and placed the origins of each mesh in a natural location so that it can rotate properly. I’ve also parented the meshes in this way:
As you can tell from these pictures, the light rotates accordingly, which I thought would be an amazing effect when the lamp moves. I’ve also added mesh for a simple button, and I could turn the light off and on and have the button move as if it is pressed.
The other asset is the logo of my “one-man-company” Lunatinc. I loved making it in 3D and I have pictured it rolling after the lamp as it runs away from it.