Hello Everyone,
I started to make 3d models for my game and once I finished modelling and texturing, I wanted to see how it looks in UE4 and exported the model; however, I couldn’t get any textures in UE4, apparently and unfortunately the material system of these softwares were completely different so after watching couple of videos and probably dozens of baking of diffuse, roughness and normal maps, I finally got the result in UE4 that I almost wanted…
As you’d see, metallic parts are too dark compared to the result I got it from blender (rendered with cycles but I got the same glossiness with eevee except the silvery scratched parts).
So my question is: How can I bake metallic textures in Blender? I have multiple shaders in a material and also have more than one metallic material. So baking as Emit didn’t work for this situation.
Any idea will really be appreciated!
Thank you for reading!