Textures in unity engine

Hi guys!

Apart from metalic, rougness and normal map, I also made Specular, Clearcoat and transmission textures in blender. Does anyone know where should those go in unity engine? So my slime can look transparent?
Thanks

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Better ask a Unity forum! Not many Blender users use game engines much.

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oops i apoligze

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Did you check this in the Unity manual?

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