Hi guys!
Apart from metalic, rougness and normal map, I also made Specular, Clearcoat and transmission textures in blender. Does anyone know where should those go in unity engine? So my slime can look transparent?
Thanks
Hi guys!
Apart from metalic, rougness and normal map, I also made Specular, Clearcoat and transmission textures in blender. Does anyone know where should those go in unity engine? So my slime can look transparent?
Thanks
Better ask a Unity forum! Not many Blender users use game engines much.
oops i apoligze
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Did you check this in the Unity manual?