Control nodes are supposed to be used for UI right? why shoudl we use a TextureRect as background for your level then? isn’t there a better way of achieving this?
It’s not really that Controls can only be used for UI or that UI must always be composed of Control-derived nodes; that’s just a guideline. There is nothing wrong with using a TextureRect as a background, and that’s actually a frequent use-case of TextureRects.
There is frequently more than one way to do things =)
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Understood, thanks very much
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