Was this done in Blender Render or Cycles? I have been practicing blender for some time and can never get textures to look that good.
Thanks I’ll try to replicate it in Cycles. I’ve been mucking around with blender for a while now and never bothered with blender render as the turorials I followed on youtube explained it was being phased out.
Yeah, in cycles you have to use image textures, the auto-generated textures is just for the blender internal engine I think.
So I played around a bit, and found a way to get the same textures in cycles, idk if this is the easiest way, but I rendered the texture in blender render with environment lighting instead of a lamp to make sure there wasn’t any shading. I rendered at like, 8k x 8k for decent resolution. Then used that as an image texture and with a glass shader added in this is how it turned out:
With displacement: