Textured and a test render of the Dragon

This was more fun than expected, I could happily sculpt and paint models all day long !

For the Retopo, I used Exoside, I got it to add more geometry for joints including the Dragon claws which does increase the overall poly count but that’s ok for this.
Also did a manual unwrap as the Smart UVUNwrap had far too many seams for my liking.

For Baking and Painting I used Substance Painter as I find Blender more long winded to use though all the surface detail was sculpted in blender

The Rendered images were generated by Eevee with the last image rendered with DoF change just for fun.


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