Texture Painting

I got some stretchy edges…

Image editor

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It’s the way you map the texture. flat, cube, cylinder.

Also, the default cube has its own UV-Map, if you made them round, then the UV-map isn’t aligned anymore. Not sure where you are on the course, but maybe the next lessons will clear things up.

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Have you re-unwrapped the cube after making those soft bevelled edges?

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Yes I did…
Please check my UV editor if I’m doing it in a right way

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Have you checked for UV stretching with the “Display Stretch” option in the overlay settings? Everything looks fine to me, but maybe it could help.

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