Texture Painting Course: Texture images

Hi, I’ve done this course and it was completely different to what I expected. I could rename it to “3D Digital Water Color Painting”. A bit of a trip down memory lane for me in that respect. Just to get some practice I used some image textures as well as straight painting from a base color. Mine is clearly not quite finished as needs some more work but I would prefer to spend more time on something of my own.

I actually like the idea of editing the harsh lines but I tried just lapping the color from one object onto the other and vice versa rather than smudging which I think works well where I tried it. See what you think?

Although I mainly want to develop skills for medium to high poly models these techniques could come in very handy I think, particularly for background scenery and painting on minor defects.

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Looks good.

The method is rather toytown games centric I feel, given we can use real life images as textures with bump/normals etc too. But I guess lots of games use it for a ‘style’ effect.

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I like the result you’ve got there. The colours and the model style are a good combination.

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This type of model is bordering on passe because even phones are getting good graphics so games can use lighting rather than rely on painted shading to bring out the form etc. I presume this is using Gouraud shading only so only diffuse color available hence the old painting style tricks.
I have some ideas for using these skills in more realistic models which I want to try out. With low and medium poly models it’s a great way to add resource cheap bumps and scratches for instance.

Thanks for you and RW4P’s interest.

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Always welcome, mate. I’ll be interested in your idea of more realistic styled painting textures.

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