Hello, I am attempting to create a character bust however I’m having some issues after I applied the image color texture. The textures look relatively normal in the view port, but when i render it there are some weird issues.
I suspect you need to check the normals direction.
Displacement is unlikely to be messed up in clear rectangular faces as this seems to be.
Though if you have a very fine skin texture to displace, it will need to be pretty highly subdivided to use it.
The Normals seem to be correct and I have the subdivisions to 7 in the render as that’s as high as i subdivided when i was sculpting details. I am truly stumped.