Hello:
I ended up with a rather odd set of colors/textures on my wall with arch. Three photos are attached. I have the same material (Gray Light) in slot #2 applied to the entire pillar, arch, and wall in the combined object “Arch”.
However (as you can see in the photos), I am getting different colors and even some reflectivity on the top of the wall. I tried deleting all slots/materials and-re inputting them from scratch, but even with no materials assigned, the different portions of my combined object look different. I checked normals and they look correct.
This was easy to fix, I went back to a prior autosave after I had joined the objects into “Arch”, and had no problems after this, but I really want to figure out what I did to cause this issue (and how to correct it) in case it happens again in the future. The combined object Arch was created correctly and a uniform color. What could I have hit when adding slots/materials to cause something like this? Thanks.