Texture Brush Problem

After retopologizing the model I was working on, I ended up with a low-polygon model. To make it even more detailed, I added multires to increase the polygon count resulting from subdivide. As a result, my model, which had 35k triangular surfaces, now had millions of surfaces. To add realism, I needed to add a few wounds. I used a texture for this, but for some reason, when we looked closely, it looked pixelated (2k resolution). Why is this? I created my model with Dyntopo (Dyntopo → Retopology → Multires → Add Detail).

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I think scaling of the bitmap (pixels) went wrong.

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Save, then test a gentle smooth brushing. Might just be a smoothing issue. Image pixels may be that scale.

Other thing is does it matter? At the distance it is going to be used and seen.

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Thank you. The texture is much better after the smoothing process. I didn’t normally experience this problem, but I think I’ve been doing something different lately and I’m missing something. So, I need to work on the smoothing again.

My character will be visible from a distance in the game, but I’m still not entirely happy with this error :slight_smile:

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