Texture Baking Issue

Hello! I am on the dragon blender course and I’m having an issue with the texture baking step of the playlist. Whenever I bake the texture it always leaves one side completely gray and some parts of it without any texture at all. What could be causing that? I have changed the extrude and max raycast values several times. While other parts of the dragon look better one side remains gray.



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Check normals ar ethe righ tway round,imaage map
Then change sRGB to Non Colour data in the Normal node.

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Idk how I missed the Non_Color. I could’ve sword Id ticked that. Thanks so much!

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