TEXT("SomeText") Has Slight Performance Overhead?

I’ve heard people on the Unofficial Unreal Discord saying that the TEXT(“dddd”) macro isn’t needed if you are using ANSI. They claim that it has an extra performance overhead but I’m not sure how relevant that is or if they are just picking at fine details that would only save you 1/1,000,000th of a second of load time lol.

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That could be critical in some games depending on where you’re formatting the text. For the course, it makes little or no difference and we’re really only talking about AAA games that would worry about this. Just don’t do this in a loop and you’ll be fine.

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Alright, thanks for the insight