hi
TEXT macro is cool…i used all the FString with TEXT() macro but how about Input value inside function;
void UBullCowCartridge::OnInput(const FString& Input)
do we have to convert the Input to Text although it is const& so we might change the type here but if we assign Input to a variable inside the function …
will this be acceptable ;
void UBullCowCartridge::OnInput(const FString& TEXT(Input))
{
}