Instead of Jetpack Joyride we’ve got, Terrifying Testflights!
Play it for yourself here!
Hate to say this will likely have the same issue with full screen that the Flappy Pegasus demo had, but guess we’ll find out!
This project was insanely complex in the end since I wasn’t exactly following a tutorial, but rather just having to compare what I was making to the files from this “Tutorial” video that the author made available on Github.
Ended up having to teach myself and debug a lot since I was also making this project my own instead of trying to use any assets from the original Jetpack Joyride game. After I finished this I used a lot of what I learned to refactor Flappy Pegasus before posting it as well.
While I might update/refine some things (like the full screen bug) in the future, both games are ‘done’ for being stepping-stone demos to get me where I want to be with Godot. Next on the list was Space Invaders, Frogger, and River Raid. Hope to get to share those with you too.
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Actually, this one worked fine. Welcome to the world of web exports, where random things can break with zero explanation =)
That’s why I prefer setting mine up as downloadable executables, but that has its own problems of course.
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Very amusing, and good to know lol, thank you for checking!
I miss the old days of web browser games, so I keep telling myself to try and get projects out for that specifically - but I definitely plan to do downloadable in the future since I’ve got gameplans too big for the browser. Learning the differences for exporting and sharing feels like learning the specifics of blender file exporting all over again.
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Great 
It remainds me the snowboarder game from Unity game tutorials, but you implemented the score board and daving the highest score made, super.
Yeah, I miss the days of ShareMyGame website which was taken down by DDOS.
But making game downloadable is best for bigger games, that are not fit for the browser.
Loooking forward to something else, you develop 
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