Hi,
I need some advice/opinions/examples on creating a terrain in Unity for use with the Synty Polygon assets. I am not sure, what to use to get something looking consistent with these assets.
1.) Synty doesn’t use the Unity terrain for its demos. They build the scenes out of their own meshes which are part of the packages. These look great, especially as they are not made out of regular triangles. But it is quite some work to create complete landscapes this way.
2.) I looked at Polaris V2 as low poly engine, but I don’t like the regular look of the triangles, which is too simplistic for me.
3.) The Unity terrain tool is quite powerful, but it seems to be more suited for realistic landscapes, and not so much low poly.
Any suggestions / examples are welcome.
Thanks, Christian