Ten Simple Coins

Hey Rick and Ben,

I just want to say thanks for the fantastic course. I’ve spent some time after finishing last week to go back through my platformer and make some adjustments and additions. This is only the first ten levels and I plan to make more with a few extra features (like locks and blocks).

Here’s my game Ten Simple Coins.
https://tender82.itch.io/ten-simple-coins

2 Likes

The game works and it’s fun.

There are somethings that could benefit from a little polish and there are some bugs that need to be fixed:

  • The player can move even after entering a door.
    • This cancels the “entering door” animation.
    • The player can die due to this. You can lose a life even after entering the door.
      • If something kills you that way and the new level loads, after a few seconds the player will lose a life and the level will restart itself.
  • The enemies kill collider it’s a little too precise for my taste, I recommend testing this with more people to see what others say.
  • When in fullscreen mod the “Coins Collected” UI gets blocked.
  • There’s a level where one of the pink evil bubble gums gets blocked from the player’s view by a door.
  • There’s no way to know that there’s lava rising in the last level until two things happen: The player gets lucky and sees it when above it, the player gets killed by it, add a hole or something that let the player know that there’s lave rising up.

You game is great! Keep working on it!

@Yee Thanks for playing. There’s definitely a lot of polish that the game needs and I’m continuing to work through some of these quirks.

It’s interesting that the coins collected UI gets blocked when in fullscreen mode. I hadn’t noticed that. This is something I’ll need to test out on multiple devices, for sure.

Thanks for the feedback! It’s really appreciated!

(Added: I have gone through and cleaned up most of what you mentioned. Most were easy fixes, especially the UI one. I had the coins anchored top left accidentally. The one thing I struggled with was the enemies and getting them to behave well. I spent a few days on that. I’m going to try to tweak it a little bit, but am open to suggestions if you have thoughts on how to do that. Maybe it’s as simple as pulling in the polygon collider a bit on the sides? – Thanks.)

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