My best guess is that you had a mirror modifier which has since been applied. I’m seeing a collection called “Arms,” but every object in there is labelled “right,” which suggests to me that at least in part, you focused your sculpting entirely on one side and allowed it to mirror to the other. That’s slightly different from symmetrized sculpting, which allows you to sculpt on either side at any time and mirrors your changes accordingly.
In any case, it’s definitely possible to do what you’re looking to do, and I tested this to make sure I didn’t mess up the procedure:
- Make an incremental save (please. That way you won’t skin me if something goes wrong - I wouldn’t look this good XD)
- Decouple each paired arm segment (P–>Selection) so that you have 2 bicep Objects, 2 forearm Objects, and 2 hand Objects (I’m assuming from this screenshot that the shoulder is in place already).
- Delete the resulting left arm Objects - you did make that save, right? Cool.
- Temporarily parent the right arm Objects to an Empty. This will allow you to move them all at once so they maintain relative alignment.
- Add a Mirror Modifier to each arm Object.
- In Edit Mode, grab the empty and translate the entire arm as needed. If the mirrors are set up correctly, the newly-generated left arm should follow.
- When the arms are in position, reverse the parenting to Empty and delete it so it doesn’t cause any other complications later.
Good luck with the project!
Edit: for any forum-cruisers with a similar issue, I forgot to mention that the Mirror Modifiers should use the torso or similar as a Mirror Object.