I have been having a number of issues with an app I am trying to make - but I have managed to solve a problem I had that meant I was trying to mash an OVRPlayerController and an XR Origin together which I think lead to more issues.
On revisiting the locomotion lesson - I am finding that when I teleport, it seems to reset my position to near the floor. My XR Origin object Camera Y Offset value is set to 2, and I also set the CameraOffset object’s Y value to 2. This looks fine in the scene, and using the XR Device simulator teleportation works perfectly - but in my headset when I teleport it seems to ignore all these values and just teleport me close to the floor?