Tank only takes damage when approaching turrets

First off, I’m very glad I’ve got things running as smoothly as they are. But I’ve got an interesting issue: My tank only takes damage (as registered by the ulog) when moving toward the projectiles that hits it.

If my tank is in range, and is either moving away from the turrets/projectiles, parallel to them, spinning in place, or sitting still, no hit registers, and therefore no damage is logged.

I find it very interesting and suspect it might be a setting’s issue on my tank actor, but I’ve been unable to narrow it down.

Any thoughts? Thank you in advance.

Collissions can be finicky, I have seen the opposite where collisions will record when the actor is still and not moving, in this case i heard it be attributed to the projectile speed.

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