Concept - War game between two tanks (player vs AI / player vs player) on a plane surrounded by lava
Rules - Last tank standing is the winner. Tank looses health by getting shot by another tank or spending time in lava around the terrain that the tanks are on. A tank has 100 hp, each shot does 40 damage, spending a second (or another reasonable amount of time) in lava depletes the hp of the tank by 10 points.
Requirements
- particle & sound effects for firing
- particle & sound hit effect
- tank, turret movement and rotation sound
- lava effect for floor level
- tank skeletal mesh component
- lighting for entire level
- terrain
- menu interface/artwork/music
- combat music
- projectile
- way to switch between 3rd and 1st person view