I know there’s a similar thread on here but it didn’t actually specify how they fixed it so I’ll ask for myself.
When I make the Tank class by going to C++ -> BattleTank -> Add New C++ class and I make it public, it creates the class, it shows up in visual studios and my file explorer in the right place, but not in the content browser in Unreal. I get an error message that I need to recompile the BattleTank module in order for it to show up but I can’t figure out how to do that no matter how much googling I do. And without it showing up in Unreal, I can’t use it as a parent.
Is there a way on how to recompile the module? Or is there some other fix for this issue?
UPDATE:
I didn’t do anything but the class showed up so I guess this problem is solved.