Applied physics material to the tank tracks and tested the game to see if the tank would move. It did. Tweaked settings, compiled, tried to play. Error messages galore regarding the tank tracks.
In the blueprint, both tank tracks were not visible but were duplicated in the component tree. I was able to delete all four tracks but then the entire blueprint was replace with a BAD icon. This has happened several times, including when ApplyForceAtLocation was first used.
I’ve reverted source three times now and had the same issue occurs, along with other issues where the static mesh randomly drops from the C++ components (barrel, tracks). Anyone else experiencing these bugs?
BTW, running Unreal under Windows 10, Version 1809. Using Visual Studios 2017.