I have this error.
My header file
#pragma once
#include “CoreMinimal.h”
#include “GameFramework/Actor.h”
#include “Tank.generated.h”
UCLASS()
class BATTLETANK_API ATank : public APawn
{
GENERATED_BODY()
protected:
virtual void BeginPlay() override;
private:
ATank();
UFUNCTION()
virtual float TakeDamage(float DamageAmount, struct FDamageEvent const& DamageEvent, AController* EventInstigator, AActor* DamageCauser) override;
UPROPERTY(EditDefaultsOnly, Category = “Setup”)
int32 CurrentHealth = 100;
};