I had created the tags “Friendly” and “Finished”. I decided to shorten the tag “Finished”, and deleted the “Finished” tag. I tried to add a tag with the name “Finish”. On pressing save the tag list only showed the tag “Friendly”. I tried several times and even rebooted, but the “Finish” entry simply would not save as a tag. I tried “Finished” again and it worked just fine. Can anyone explain whats going on?
Finish is a built in tag name. It won’t appear in the user entered tag names list since it is internal, and it can’t be deleted for the same reason. Trying to add a tag named ‘Finish’ won’t do anything since it already exists as an internal tag. Pull down the tag menu from any game object to show the list of both built-in and user defined tags.
Ah. Great answer ksmathers. So in the training the built in tag “Finish” is used. Is there anything special to this, or can I continue to use my own tag “Finished”? i.e. as long as I keep using “Finished” in my code, will this do the trick, or does using the built in tag “Finish” have special properties where the tag reference is treated differently?
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