Why do we wrap the expression in an extra set of parenthesis in
capsuleCollider.offset = new Vector2((Mathf.Lerp(1f, laserRange, linearT)) / 2, capsuleCollider.offset.y);
I’d guessed the answer to the challenge was
capsuleCollider.offset = new Vector2(Mathf.Lerp(1f, laserRange, linearT) / 2, capsuleCollider.offset.y);
but it looks like I got tripped up somewhere.
Thanks!