Suzanne's wobbly ears

I’ve got a rig for Suzanne, one for the camera and one for the spotlight. I added a bone just infront of Suzanne, parented to the root bone, and targeted the light and camera to that, so the viewer can anticipate which direction movement will be in.
I also went with extra bones and IK constraints for the ears to point towards them then lagged those bones behinid the root bone’s movement and pushed them past where the monkey stops etc.


Cool idea! I like the wobbling ears.

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