I already posted a video doing it the “hard” way, but here text only how to do it in 2 steps (well, 3)
Select the cube in object mode, then Select > Invert (or just capital “I”) and then go to Mesh > Normals > Recalculate Outside.
I already posted a video doing it the “hard” way, but here text only how to do it in 2 steps (well, 3)
Select the cube in object mode, then Select > Invert (or just capital “I”) and then go to Mesh > Normals > Recalculate Outside.