Suggestion regarding the "default animation state" issue

I think what’s happening here is that the third person character that we placed in the scene has no AI or Player controller to tell it what to do (such as change its state), and that is why it seems to just float in the air as if stuck. If you give it an AI controller (like we will in the next lecture) it will start functioning properly without needing to tweak any of the default settings and (potentially) making a mess of things. :grin:

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On Unreal Engine 4.14.1, The character is acting normal. I did not needed to change any animation configuration.

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