Is a blueprints based RPG course something the GameDev folks thinking about? If not I think it’s something that be worth looking into. I know I would buy that in a heartbeat and I think it would fit in with the other courses as well.
A blueprints RPG course maybe too much and if it is I understand why there isn’t one, but if it’s reasonably feasible I say go for it.
Anyway, I just wanted to put that out there. Thanks for letting me ramble a bit.