Successful build, but Grabber does not Grab

My Grabber will not grab. i have scrubbed through the code. My chairs and tables are set to ‘Physics Actor’. I used the updated method
(

{
PhysicsHandle->GrabComponentAtLocationWithRotation
(ComponentToGrab, NAME_None, ComponentToGrab->GetOwner()->GetActorLocation(), ComponentToGrab->GetOwner()->GetActorRotation());
}

)

I get red squiggles on ‘ComponentToGrab’ on GetActorLocation and GetActorRotation.

Need some feedback. Thanks.

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