Success Sequence - Actor stays visible

I’m having an issue with animating the success sequence.
For some reason the actor doesn’t turn invisible, even when I set the key frames.
When the sequencer is open and I ‘play from here’ the actor is invisible and everything works as intended. But as soon as I close the sequencer he reappears and is floating there during gameplay.
Does anyone have a similar issue?
Best regards

There’s a student on Udemy who’s having a similar issue, that said I have not been able to replicate or find a solution for it yet.

I found the solution.
Had to check ‘Actor Hidden In Game’ for the Capsule Component of the cinematic player blueprint, in the Details panel. (the one, that’s next to the Outliner; not inside the BP)

Good catch! I’ll pass that along to the other student to try

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