Subsurface scattering

Adjusted the shape of the cheeks and forehead


By the way, if you’re planning on using more complex surfaces I HIGHLY recommend the Principled shader.

It’s all-around more physically accurate than mixing other shaders (such as including fresnel properties in reflections, which aren’t included in the regular shaders without special mixing) and it makes materials much simpler to set up.

Anyway, your face is looking really good! Great job. :slight_smile:


Thanks. Maybe I can get it right in the Principled BSDF to look more like actual skin and less like chocolate.
The Blender Guru tutorials are awesome, I followed along the doughnut and anvil ones before taking this course. The latter also featured Principled as I recall now.

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