I can’t seem to get the subsurface scattering to work in blender 2.9.
Its the human head part and in the example when vertex color is applied it turns the head into a wax like texture in rendered mode.
Problem is that there is only color and alpha settings under vertex color node. If i connect alpha to subsurface i get the wax like texture but when i follow the example and paint some of it black there is no change in texture. In the example the black parts change back to the texture it originally had.
Tried a few thing but can’t seem to get it to work.