I’ve been slowly trying to learn some of Substance Designer, following the excellent tutorials by Wes on the Adobe website, and integrating it with Blender. They made a plugin for Blender to work with .sbsar files, and although I’m having some issues, it is very cool to see.
Here’s the final render using IRay in Designer:
And here using Cycles in Blender (for some reason the nails disappeared):
Here’s what the node looks like in Blender, the plugin takes care of most of the work for you:
One of the advantages of using a Substance is the ability to expose parameters (in my case all I have is a roughness slider) and adjust them in real time in Blender.