Student Challenge: An Adventure Of Relativity


An Adventure Of Relativity

hey everyone,
so being a student myself, i have decided to enter the unity 2018 global student challenge, and as a result of that, i have decided, to participate in the challenge.
and so, my initial plan is to be trying to get out a playable prototype of my entry, every single week, with at least one new thing, over the duration of the creation process of my entry.

and so, i shall be posting my weekly updates for the game over here.
i have decided to use the Unity RPG Section, and Showcase subsection,due to how helpful this course is, and feels most appropriate to me for time being, as i am using a lot of what i learned here, in creating that game.

the challenge theme was teaching something, i and i have decided to create a game that should teach some concepts of modern physics, things like special relativity and duality of light and particle properties.
obviously, as i am starting out, the game is still far from that, but i hope by end of challenge, i can deliver something that teaches those in a fun interesting way, which is a reason i am focusing on gameplay first.

it isn’t one of the game goals teach math and equations, but it is a goal to teach the concepts clearly in a visual fun manner. which i hope to be able to achieve.

you can get the lastest iteration of the game in the link below.


Week 1

so for the first week i did mainly organizational stuff, i focused on getting core things done.
and worked with the mindset, that, i need to get a prototype done, no matter how little it has.
so my main focus is is simply, getting a core functionality loop done (level management, scenes, main menu, win, lose, and a playable level) to be completed.
and to also, have something playable no matter how small, and the core of my game, will be movement.
i decided to also focus on that, with basic shapes from pro builder, and a small level design, from pro builder too, without much going on, in the level, aside from enemies moving, and player movement.

and since my game is about teaching some things about modern physics, i also wanted to get some visual effects that simulate the weird behaviors of the world as speed increases (getting closer to speed of light) (it isn’t really speed of light obviously, i can’t code such thing, its just, me trying to fit the fact that, the world starts behaving differently through manipulation of visual effects).

so, this was my focus for this week, and here is a semi detailed list of things, i completed, and wanted to complete, and hope to complete in the future.

for this week update, i have completed the following and more.

  • Core Game Loop Fully Functioning (Menus, and Scenes, from main menu scenes to play scenes, fully functioning)
  • Basic Avoidance gameplay have been implemented, with player movement.
  • AI Finite State Machine, is implemented into the game, which should make it easier to create different enemies.
  • Solid Neat looking game, with basic look.
  • Applied Camera Filters, and Camera Effects, at run time dynamiclly.
  • different movement sets for all characters.
  • Core gameplay, game loop is done: you can keep avoiding enemies.
  • Basic Timer Done

UnCompleted Tasks:

  • Could Not Complete, the hits/health system, so, there is no win/lose conditions.
  • no sound effects.
  • Tweaking Numbers More

Future Goals:

  • Adding Secondary game effects such as:
    • Time Reversal
    • Destroying Enemies, through striking them by light.
    • adding light counter, so that, you only have few sets of lights, and you can change them from wave form(buffs) to particle form(destruction).
  • Adding an interaction system.
  • Creating Basic Story, and introductions, for things to learn, dynmically as you play.
  • Adding A Character mode, and ship mode, that are connected, where you complete a piece as the character, and then head as the ship, to complete it.
  • add Models
  • add sound effects

this is the current art style, i went through with.

you can grab the latest iteration of the game in the link below, and any feedback is more than welcome.


An Adventure Of Relativity Week 2 Update

hey everyone, so another week has passed, and i barely met the deadline of a weekly playable build. but i did, very glad that i did.

was tough long week, and learned quite a bit in it.

for this week update, i have completed the following and more:

  • Imported Interaction System
  • Extended Interaction system to fit more into the layering of the game.
  • completed the game loop, where player can actually die right now.
  • created scrollable materials, where the ground materials, actually scrolls depending on your movement (just visually).
  • used interaction system, to create and use one more level, that displays it.
  • created weapon system, which enemies can use, so that they can harm player
  • a health system was born to accompany the weapons.
  • created compounded events, that help me link things visually in editor along with many editor scripts.
  • Created one More AI Personality, that can make use of system of weapons.
  • tweaked the visuals of the game one more time.

i also, ended up with some design notes, from this week:

  • player interactions and controls need quite a bot more of work
  • restrictions on player movement(Axes), at the cost of making it more responsive, might prove better than current movement system, at the price of making movement more responsive.
  • idea: creating a player, and seperate it from the ship, might be viable story wise, and make the game more dynamic, perhaps, player can have light mechanics (secondary mechanics) and ship can have those movement mechanics.

my next week’s plan, is to focus more heavily and deeply into making player controls, and interactions with the world, be and feel more satisfying, even if restrictions have to be made, or even changing the AI Movement system, to become rigidbody based, instead of NavMeshAgent based.

but, this is what this week is for, and i hope i can achieve, this main major goal at the very least.

more details, can be found in the blog post.

you can grab the latest update from the link below.
any and all feedback is mor than welcome.

for a more detailed review of this week, feel free to read this.