My tank is stuck on the Z-axis. It can’t traverse up or down. If I enable physics on the Capsule Collider everything goes crazy! The camera spins out of control. Mesh components go in different directions. If I get the Capsule Collider close to the turrets they engage and can kill the thin air!
I’ve attempted using CapsuleComp->SetSimulatePhysics(true); to enable it in the BasePawn.cpp
but that has degrees of success. It’s like the Capsule is colliding with some unseen entity.