Stuck at unreal 4.22 to 4.25 and cannot compile building escape

Hi All,

I’m new to C++ and programming, but am enjoying this course, I have got stuck on this course

Please I need some help or guidnace to find the answers to the problems below:

This is the course:
https://www.udemy.com/course/unrealcourse/learn/lecture/17326252#overview

“Learn C++ from basics while making your first 4 video games in Unreal”

Visual Studio:
Version: 1.46.1 (user setup)
Commit: cd9ea6488829f560dc949a8b2fb789f3cdc05f5d
Date: 2020-06-17T21:13:20.174Z
Electron: 7.3.1
Chrome: 78.0.3904.130
Node.js: 12.8.1
V8: 7.8.279.23-electron.0
OS: Windows_NT x64 10.0.18362

Windoze 10

Unreal 4.22 up to the course task lesson, I then upgraded to 4.25 last night

in lesson 104 on BuildingEscape Game:

I’m getting the following errors on VS Code

#include errors detected. Please update your includePath. Squiggles are disabled for this translation unit
(D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp).
cannot open source file “OpenDoor.generated.h” C++ 1696
{
“resource”: “/d:/C_Unreal_course/Building escape/BuildingEscape/Source/BuildingEscape/OpenDoor.h”,
“owner”: “C/C++”,
“code”: “1696”,
“severity”: 8,
“message”: “cannot open source file “OpenDoor.generated.h””,
“source”: “C/C++”,
“startLineNumber”: 7,
“startColumn”: 1,
“endLineNumber”: 7,
“endColumn”: 32
}

I have added the location of the generated code to the system PATH windows environ , not sure is
this the right thing to do, going round in circles also added the properties_JSON setting index resources as per lesson 9
section 1 on 4.25

I have been using unreal 4.22 until now, and upgraded to 4.25 and now I cannot open my unreal project in 4.22
so when I try to open it says a newer verison has modified it,
question "?

Capture2 Capture3

How do I fix this include error so that VS compiler can find the generated code, and what can I do to get my 4.22 compiling in 4.25 as I am getting the following errors whe I try to open it in 4.25?

How do I keep my source VS and also Unreal source safe ?

many thanks , I’m new to this

Added what to the PATH exactly?

That would suggest you have compilation errors. Go into the Saved directory then Logs and post your latest log.

Hi Dan, Thanks for coming back

Log file open, 06/30/20 16:17:13
LogInit: Display: Running engine for game: BuildingEscape
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.
LogStats: Stats thread started at 1.407874
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +0:00, Platform Override: ‘’
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin CameraShakePreviewer
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin PlasticSourceControl
LogPluginManager: Mounting plugin RiderSourceCodeAccess
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin EditorScriptingUtilities
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin GeometryMode
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin ChaosCloth
LogPluginManager: Mounting plugin ChaosClothEditor
LogPluginManager: Mounting plugin ChaosEditor
LogPluginManager: Mounting plugin ChaosNiagara
LogPluginManager: Mounting plugin ChaosSolverPlugin
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin GeometryCollectionPlugin
LogPluginManager: Mounting plugin GeometryProcessing
LogPluginManager: Mounting plugin PlanarCut
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin Niagara
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapLightEstimation
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin MagicLeapPassableWorld
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin MeshPainting
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin MovieRenderPipeline
LogPluginManager: Mounting plugin TemplateSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin GooglePAD
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin PostSplashScreen
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SoundFields
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin Synthesis
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin ScreenshotTools
Launching UnrealBuildTool… [C:/Program Files/Epic Games/UE_4.25/Engine/Binaries/DotNET/UnrealBuildTool.exe -Mode=QueryTargets -Project=“D:/C_Unreal_course/Building escape/BuildingEscape/BuildingEscape.uproject” -Output=“D:/C_Unreal_course/Building escape/BuildingEscape/Intermediate/TargetInfo.json”]
LogInit: Warning: Incompatible or missing module: BuildingEscape
LogCore: Engine exit requested (reason: EngineExit() was called)
LogExit: Preparing to exit.
LogModuleManager: Shutting down and abandoning module DesktopPlatform (46)
LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (44)
LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (42)
LogModuleManager: Shutting down and abandoning module PlatformCrypto (40)
LogModuleManager: Shutting down and abandoning module AnimationModifiers (38)
LogModuleManager: Shutting down and abandoning module PropertyEditor (37)
LogModuleManager: Shutting down and abandoning module AudioEditor (34)
LogModuleManager: Shutting down and abandoning module TextureCompressor (32)
LogModuleManager: Shutting down and abandoning module RenderCore (30)
LogModuleManager: Shutting down and abandoning module Landscape (28)
LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (26)
LogModuleManager: Shutting down and abandoning module OpenGLDrv (24)
LogModuleManager: Shutting down and abandoning module D3D11RHI (22)
LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20)
LogModuleManager: Shutting down and abandoning module Renderer (18)
LogModuleManager: Shutting down and abandoning module Engine (16)
LogModuleManager: Shutting down and abandoning module CoreUObject (14)
LogModuleManager: Shutting down and abandoning module NetworkFile (12)
LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10)
LogModuleManager: Shutting down and abandoning module StreamingFile (8)
LogModuleManager: Shutting down and abandoning module SandboxFile (6)
LogModuleManager: Shutting down and abandoning module PakFile (4)
LogModuleManager: Shutting down and abandoning module RSA (3)
LogExit: Exiting.
Log file closed, 06/30/20 16:17:18

path is = PATH=C:\Program Files (x86)\Common Files\Oracle\Java\javapath;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0;C:\Windows\System32\OpenSSH;D:\world painter\WorldPainter;C:\Users\Windows 10\AppData\Local\Programs\Microsoft VS Code\bin;C:\Users\Windows 10\AppData\Local\Microsoft\WindowsApps;D:\C_Unreal_course\Building escape\BuildingEscape\Intermediate\Build\Win64\UE4Editor\Inc\BuildingEscape;C:\Users\Windows 10\AppData\Local\Programs\Python\Python38-32;C:\Users\Windows 10\AppData\Local\Programs\Python\Python38-32\Scripts;

we added :
D:\C_Unreal_course\Building escape\BuildingEscape\Intermediate\Build\Win64\UE4Editor\Inc\BuildingEscape\

to fix the include path error but it didn’t work.

Should probably remove that from your path. Could you send the next latest log? What you provided basically says “still can’t build it”.

Thanks the path has been deleted and i’ll post the next log

og file open, 06/25/20 16:34:54
LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=126)
LogWindows: File ‘aqProf.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi32e.dll’ does not exist
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine for game: BuildingEscape
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.160848
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +0:00, Platform Override: ‘’
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleVision
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin LinearTimecode
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin Firebase
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogInit: Build: ++UE4+Release-4.22-CL-7053642
LogInit: Engine Version: 4.22.3-7053642+++UE4+Release-4.22
LogInit: Compatible Engine Version: 4.22.0-5660361+++UE4+Release-4.22
LogInit: Net CL: 5660361
LogInit: OS: Windows 10 (Release 1903) (), CPU: Intel® Core™ i3-8350K CPU @ 4.00GHz, GPU: Radeon RX 570 Series
LogInit: Compiled (64-bit): Jun 18 2019 03:09:11
LogInit: Compiled with Visual C++: 19.16.27025.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.22
LogInit: Command Line:
LogInit: Base Directory: D:/C_Unreal_course/UE_4.22/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 23
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 30
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 35
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 28
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 25
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 6
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 2
LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
[2020.06.25-15.34.55:210][ 0]LogConfig: Setting CVar [[r.VSync:0]]
[2020.06.25-15.34.55:210][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
[2020.06.25-15.34.55:210][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [D:/C_Unreal_course/Building escape/BuildingEscape/Saved/Config/Windows/Engine.ini]
[2020.06.25-15.34.55:210][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2020.06.25-15.34.55:210][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2020.06.25-15.34.55:210][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [D:/C_Unreal_course/Building escape/BuildingEscape/Saved/Config/Windows/Engine.ini]
[2020.06.25-15.34.55:210][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/C_Unreal_course/Building escape/BuildingEscape/Saved/Config/Windows/Engine.ini]
[2020.06.25-15.34.55:210][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2020.06.25-15.34.55:210][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
[2020.06.25-15.34.55:210][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2020.06.25-15.34.55:211][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2020.06.25-15.34.55:211][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2020.06.25-15.34.55:211][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2020.06.25-15.34.55:211][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2020.06.25-15.34.55:211][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2020.06.25-15.34.55:211][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2020.06.25-15.34.55:211][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2020.06.25-15.34.55:211][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2020.06.25-15.34.55:211][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2020.06.25-15.34.55:211][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2020.06.25-15.34.55:211][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [D:/C_Unreal_course/Building escape/BuildingEscape/Saved/Config/Windows/Engine.ini]
[2020.06.25-15.34.55:211][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2020.06.25-15.34.55:211][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2020.06.25-15.34.55:211][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2020.06.25-15.34.55:211][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2020.06.25-15.34.55:211][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2020.06.25-15.34.55:211][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2020.06.25-15.34.55:211][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:16777216]]
[2020.06.25-15.34.55:211][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2020.06.25-15.34.55:211][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2020.06.25-15.34.55:211][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2020.06.25-15.34.55:211][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2020.06.25-15.34.55:211][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2020.06.25-15.34.55:211][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]

There is more of the log if you want to look at it

Still no errors in that. If you delete all the logs then try rebuilding then the log that gets created should provide the info as to why it failed to build.

Here’s the new log

Log file open, 07/01/20 20:54:00
LogInit: Display: Running engine for game: BuildingEscape
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.
LogStats: Stats thread started at 1.415569
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +0:00, Platform Override: ‘’
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin CameraShakePreviewer
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin PlasticSourceControl
LogPluginManager: Mounting plugin RiderSourceCodeAccess
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin EditorScriptingUtilities
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin GeometryMode
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin ChaosCloth
LogPluginManager: Mounting plugin ChaosClothEditor
LogPluginManager: Mounting plugin ChaosEditor
LogPluginManager: Mounting plugin ChaosNiagara
LogPluginManager: Mounting plugin ChaosSolverPlugin
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin GeometryCollectionPlugin
LogPluginManager: Mounting plugin GeometryProcessing
LogPluginManager: Mounting plugin PlanarCut
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin Niagara
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapLightEstimation
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin MagicLeapPassableWorld
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin MeshPainting
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin MovieRenderPipeline
LogPluginManager: Mounting plugin TemplateSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin GooglePAD
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin PostSplashScreen
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SoundFields
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin Synthesis
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin ScreenshotTools
Launching UnrealBuildTool… [C:/Program Files/Epic Games/UE_4.25/Engine/Binaries/DotNET/UnrealBuildTool.exe -Mode=QueryTargets -Project=“D:/C_Unreal_course/Building escape/BuildingEscape/BuildingEscape.uproject” -Output=“D:/C_Unreal_course/Building escape/BuildingEscape/Intermediate/TargetInfo.json”]
LogInit: Warning: Incompatible or missing module: BuildingEscape
Running C:/Program Files/Epic Games/UE_4.25/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 -Project=“D:/C_Unreal_course/Building escape/BuildingEscape/BuildingEscape.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
ERROR: Could not find NetFxSDK install dir; this will prevent SwarmInterface from installing. Install a version of .NET Framework SDK at 4.6.0 or higher.
LogInit: Warning: Still incompatible or missing module: BuildingEscape
LogCore: Engine exit requested (reason: EngineExit() was called)
LogExit: Preparing to exit.
LogModuleManager: Shutting down and abandoning module DesktopPlatform (46)
LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (44)
LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (42)
LogModuleManager: Shutting down and abandoning module PlatformCrypto (40)
LogModuleManager: Shutting down and abandoning module AnimationModifiers (38)
LogModuleManager: Shutting down and abandoning module PropertyEditor (37)
LogModuleManager: Shutting down and abandoning module AudioEditor (34)
LogModuleManager: Shutting down and abandoning module TextureCompressor (32)
LogModuleManager: Shutting down and abandoning module RenderCore (30)
LogModuleManager: Shutting down and abandoning module Landscape (28)
LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (26)
LogModuleManager: Shutting down and abandoning module OpenGLDrv (24)
LogModuleManager: Shutting down and abandoning module D3D11RHI (22)
LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20)
LogModuleManager: Shutting down and abandoning module Renderer (18)
LogModuleManager: Shutting down and abandoning module Engine (16)
LogModuleManager: Shutting down and abandoning module CoreUObject (14)
LogModuleManager: Shutting down and abandoning module NetworkFile (12)
LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10)
LogModuleManager: Shutting down and abandoning module StreamingFile (8)
LogModuleManager: Shutting down and abandoning module SandboxFile (6)
LogModuleManager: Shutting down and abandoning module PakFile (4)
LogModuleManager: Shutting down and abandoning module RSA (3)
LogExit: Exiting.
Log file closed, 07/01/20 20:54:04

Did you not use these installation options? Doing so would have installed this.

I did use these installations options to install C++ and Unreal.

But i also installed unity but i don’t think that is the problem as it would’ve caused a problem Day 1.

Unless i’m wrong.

Could you open the Visual Studio Installer, modify your installation, and show your indvidual components?

Hi Dan
here it is, unreal was not checked?

Do I install it?

I have installed unreal engine as per your screen shot eariler.
I have tried to open and compile in 4.25 unreal and here is the log "

Log file open, 07/03/20 14:07:41
LogInit: Display: Running engine for game: BuildingEscape
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.
LogStats: Stats thread started at 1.503033
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +0:00, Platform Override: ‘’
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin CameraShakePreviewer
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin PlasticSourceControl
LogPluginManager: Mounting plugin RiderSourceCodeAccess
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin EditorScriptingUtilities
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin GeometryMode
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin ChaosCloth
LogPluginManager: Mounting plugin ChaosClothEditor
LogPluginManager: Mounting plugin ChaosEditor
LogPluginManager: Mounting plugin ChaosNiagara
LogPluginManager: Mounting plugin ChaosSolverPlugin
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin GeometryCollectionPlugin
LogPluginManager: Mounting plugin GeometryProcessing
LogPluginManager: Mounting plugin PlanarCut
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin Niagara
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapLightEstimation
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin MagicLeapPassableWorld
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin MeshPainting
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin MovieRenderPipeline
LogPluginManager: Mounting plugin TemplateSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin GooglePAD
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin PostSplashScreen
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SoundFields
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin Synthesis
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin ScreenshotTools
Launching UnrealBuildTool… [C:/Program Files/Epic Games/UE_4.25/Engine/Binaries/DotNET/UnrealBuildTool.exe -Mode=QueryTargets -Project=“D:/C_Unreal_course/Building escape/BuildingEscape/BuildingEscape.uproject” -Output=“D:/C_Unreal_course/Building escape/BuildingEscape/Intermediate/TargetInfo.json”]
LogInit: Warning: Incompatible or missing module: BuildingEscape
Running C:/Program Files/Epic Games/UE_4.25/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 -Project=“D:/C_Unreal_course/Building escape/BuildingEscape/BuildingEscape.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Creating makefile for BuildingEscapeEditor (no existing makefile)
@progress push 5%
Parsing headers for BuildingEscapeEditor
Running UnrealHeaderTool “D:\C_Unreal_course\Building escape\BuildingEscape\BuildingEscape.uproject” “D:\C_Unreal_course\Building escape\BuildingEscape\Intermediate\Build\Win64\BuildingEscapeEditor\Development\BuildingEscapeEditor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -abslog=“C:\Users\Windows 10\AppData\Local\UnrealBuildTool\Log_UHT.txt” -installed
Reflection code generated for BuildingEscapeEditor in 5.0652043 seconds
@progress pop
Building BuildingEscapeEditor…
Using Visual Studio 2019 14.26.28806 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.26.28801) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
[Upgrade]
[Upgrade] Using backward-compatible build settings. The latest version of UE4 sets the following values by default, which may require code changes:
[Upgrade] bLegacyPublicIncludePaths = false => Omits subfolders from public include paths to reduce compiler command line length. (Previously: true).
[Upgrade] ShadowVariableWarningLevel = WarningLevel.Error => Treats shadowed variable warnings as errors. (Previously: WarningLevel.Warning).
[Upgrade] PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs => Set in build.cs files to enables IWYU-style PCH model. See https://docs.unrealengine.com/en-US/Programming/BuildTools/UnrealBuildTool/IWYU/index.html. (Previously: PCHUsageMode.UseSharedPCHs).
[Upgrade] Suppress this message by setting ‘DefaultBuildSettings = BuildSettingsVersion.V2;’ in BuildingEscapeEditor.Target.cs, and explicitly overriding settings that differ from the new defaults.
[Upgrade]
Building 13 actions with 4 processes…
@progress ‘Compiling C++ source code…’ 0%
@progress ‘Compiling C++ source code…’ 8%
[1/13] Default.rc2
@progress ‘Compiling C++ source code…’ 15%
[2/13] SharedPCH.Engine.cpp
@progress ‘Compiling C++ source code…’ 23%
[3/13] OpenDoor.cpp
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(34): error C2338: Formatting string must be a TCHAR array.
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(34): error C2059: syntax error: ‘string’
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(34): error C2143: syntax error: missing ‘;’ before ‘{’
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(34): error C2065: ‘UE_LOG_EXPAND_IS_FATAL_Warning’: undeclared identifier
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(34): error C2143: syntax error: missing ‘;’ before ‘string’
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(34): error C2143: syntax error: missing ‘)’ before ‘,’
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(34): error C2064: term does not evaluate to a function taking 0 arguments
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(34): error C2059: syntax error: ‘if’
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(34): error C2059: syntax error: ‘)’
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(34): error C2065: ‘__LogPoint34’: undeclared identifier
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(34): error C2065: ‘LCategoryName’: undeclared identifier
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(34): error C2143: syntax error: missing ‘)’ before ‘string’
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(34): error C2065: ‘LFormat’: undeclared identifier
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(34): error C2065: ‘UE_LOG_Args’: undeclared identifier
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(34): error C3546: ‘…’: there are no parameter packs available to expand
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(34): error C2672: ‘FMsg::Logf_Internal’: no matching overloaded function found
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(34): error C2780: ‘void FMsg::Logf_Internal(const ANSICHAR *,int32,const FLogCategoryName &,ELogVerbosity::Type,const FmtType &,Types…)’: expects 6 arguments - 3 provided
C:\Program Files\Epic Games\UE_4.25\Engine\Source\Runtime\Core\Public\Logging/LogMacros.h(55): note: see declaration of ‘FMsg::Logf_Internal’
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(34): error C2059: syntax error: ‘,’
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(34): error C3861: ‘GetOwner’: identifier not found
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(34): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(34): error C2440: ‘initializing’: cannot convert from ‘FLogCategoryLogTemp’ to ‘int’
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(34): note: No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(34): error C2143: syntax error: missing ‘)’ before ‘;’
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(34): error C2059: syntax error: ‘,’
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(35): error C2447: ‘{’: missing function header (old-style formal list?)
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(37): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(37): error C2065: ‘TargetYaw’: undeclared identifier
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(38): error C3861: ‘GetOwner’: identifier not found
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(39): error C3927: ‘->’: trailing return type is not allowed after a non-function declarator
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(39): error C3484: syntax error: expected ‘->’ before the return type
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(39): error C3613: missing return type after ‘->’ (‘int’ assumed)
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(39): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(39): error C2371: ‘DoorRotation’: redefinition; different basic types
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(38): note: see declaration of ‘DoorRotation’
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(39): error C2146: syntax error: missing ‘;’ before identifier ‘Yaw’
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(40): error C3613: missing return type after ‘->’ (‘int’ assumed)
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(40): error C3646: ‘GetActorRotation’: unknown override specifier
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(40): error C3551: if a trailing return type is used then the leading return type shall be the single type-specifier ‘auto’ (not ‘int’)
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(40): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(40): error C2059: syntax error: ‘(’
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(47): error C2143: syntax error: missing ‘;’ before ‘}’
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(47): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(40): error C2371: ‘DoorRotation’: redefinition; different basic types
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(38): note: see declaration of ‘DoorRotation’
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(47): error C2143: syntax error: missing ‘;’ before ‘}’
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(47): error C2059: syntax error: ‘}’
@progress ‘Compiling C++ source code…’ 31%
[4/13] WorldPosition.cpp
@progress ‘Compiling C++ source code…’ 38%
[5/13] BuildingEscape.init.gen.cpp
@progress ‘Compiling C++ source code…’ 46%
[6/13] BuildingEscapeGameModeBase.cpp
@progress ‘Compiling C++ source code…’ 54%
[7/13] BuildingEscape.cpp
@progress ‘Compiling C++ source code…’ 62%
[8/13] WorldPosition.gen.cpp
@progress ‘Compiling C++ source code…’ 69%
[9/13] OpenDoor.gen.cpp
@progress ‘Compiling C++ source code…’ 77%
[10/13] BuildingEscapeGameModeBase.gen.cpp
LogInit: Warning: Still incompatible or missing module: BuildingEscape
LogCore: Engine exit requested (reason: EngineExit() was called)
LogExit: Preparing to exit.
LogModuleManager: Shutting down and abandoning module DesktopPlatform (46)
LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (44)
LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (42)
LogModuleManager: Shutting down and abandoning module PlatformCrypto (40)
LogModuleManager: Shutting down and abandoning module AnimationModifiers (38)
LogModuleManager: Shutting down and abandoning module PropertyEditor (37)
LogModuleManager: Shutting down and abandoning module AudioEditor (34)
LogModuleManager: Shutting down and abandoning module TextureCompressor (32)
LogModuleManager: Shutting down and abandoning module RenderCore (30)
LogModuleManager: Shutting down and abandoning module Landscape (28)
LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (26)
LogModuleManager: Shutting down and abandoning module OpenGLDrv (24)
LogModuleManager: Shutting down and abandoning module D3D11RHI (22)
LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20)
LogModuleManager: Shutting down and abandoning module Renderer (18)
LogModuleManager: Shutting down and abandoning module Engine (16)
LogModuleManager: Shutting down and abandoning module CoreUObject (14)
LogModuleManager: Shutting down and abandoning module NetworkFile (12)
LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10)
LogModuleManager: Shutting down and abandoning module StreamingFile (8)
LogModuleManager: Shutting down and abandoning module SandboxFile (6)
LogModuleManager: Shutting down and abandoning module PakFile (4)
LogModuleManager: Shutting down and abandoning module RSA (3)
LogExit: Exiting.
Log file closed, 07/03/20 14:08:39

thx 4 help

Could you provide your OpenDoor.cpp?

Sure here it is.

Line 40 is missing a semicolon

Thanks I’ve corrected that error

So everything is working now then?

Unfortunately Unreal is saying BuildingEscape could not be compiled and to rebuild from source
manually. VSCode has two path problems.

Here they are:

Thanks for helping

Could you provide the build log? It should be in Saved > Logs. The errors in that screenshot just seem like problems with the c_cpp_properties.json which can be fixed later. Getting the project to build would be beter time spent.

Here it is.

Log file open, 07/04/20 13:29:23
LogInit: Display: Running engine for game: BuildingEscape
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.
LogStats: Stats thread started at 1.451545
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +0:00, Platform Override: ‘’
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin CameraShakePreviewer
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin PlasticSourceControl
LogPluginManager: Mounting plugin RiderSourceCodeAccess
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin EditorScriptingUtilities
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin GeometryMode
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin ChaosCloth
LogPluginManager: Mounting plugin ChaosClothEditor
LogPluginManager: Mounting plugin ChaosEditor
LogPluginManager: Mounting plugin ChaosNiagara
LogPluginManager: Mounting plugin ChaosSolverPlugin
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin GeometryCollectionPlugin
LogPluginManager: Mounting plugin GeometryProcessing
LogPluginManager: Mounting plugin PlanarCut
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin Niagara
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapLightEstimation
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin MagicLeapPassableWorld
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin MeshPainting
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin MovieRenderPipeline
LogPluginManager: Mounting plugin TemplateSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin GooglePAD
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin PostSplashScreen
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SoundFields
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin Synthesis
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin ScreenshotTools
LogInit: Warning: Incompatible or missing module: BuildingEscape
Running C:/Program Files/Epic Games/UE_4.25/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 -Project=“D:/C_Unreal_course/Building escape/BuildingEscape/BuildingEscape.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
@progress push 5%
@progress pop
Building BuildingEscapeEditor…
Using Visual Studio 2019 14.26.28806 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.26.28801) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
[Upgrade]
[Upgrade] Using backward-compatible build settings. The latest version of UE4 sets the following values by default, which may require code changes:
[Upgrade] bLegacyPublicIncludePaths = false => Omits subfolders from public include paths to reduce compiler command line length. (Previously: true).
[Upgrade] ShadowVariableWarningLevel = WarningLevel.Error => Treats shadowed variable warnings as errors. (Previously: WarningLevel.Warning).
[Upgrade] PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs => Set in build.cs files to enables IWYU-style PCH model. See https://docs.unrealengine.com/en-US/Programming/BuildTools/UnrealBuildTool/IWYU/index.html. (Previously: PCHUsageMode.UseSharedPCHs).
[Upgrade] Suppress this message by setting ‘DefaultBuildSettings = BuildSettingsVersion.V2;’ in BuildingEscapeEditor.Target.cs, and explicitly overriding settings that differ from the new defaults.
[Upgrade]
Building 4 actions with 4 processes…
@progress ‘Compiling C++ source code…’ 0%
@progress ‘Compiling C++ source code…’ 25%
[1/4] OpenDoor.cpp
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(34): error C2338: Formatting string must be a TCHAR array.
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(34): error C2059: syntax error: ‘string’
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(34): error C2143: syntax error: missing ‘;’ before ‘{’
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(34): error C2065: ‘UE_LOG_EXPAND_IS_FATAL_Warning’: undeclared identifier
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(34): error C2143: syntax error: missing ‘;’ before ‘string’
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(34): error C2143: syntax error: missing ‘)’ before ‘,’
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(34): error C2064: term does not evaluate to a function taking 0 arguments
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(34): error C2059: syntax error: ‘if’
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(34): error C2059: syntax error: ‘)’
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(34): error C2065: ‘__LogPoint34’: undeclared identifier
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(34): error C2065: ‘LCategoryName’: undeclared identifier
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(34): error C2143: syntax error: missing ‘)’ before ‘string’
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(34): error C2065: ‘LFormat’: undeclared identifier
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(34): error C2065: ‘UE_LOG_Args’: undeclared identifier
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(34): error C3546: ‘…’: there are no parameter packs available to expand
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(34): error C2672: ‘FMsg::Logf_Internal’: no matching overloaded function found
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(34): error C2780: ‘void FMsg::Logf_Internal(const ANSICHAR *,int32,const FLogCategoryName &,ELogVerbosity::Type,const FmtType &,Types…)’: expects 6 arguments - 3 provided
C:\Program Files\Epic Games\UE_4.25\Engine\Source\Runtime\Core\Public\Logging/LogMacros.h(55): note: see declaration of ‘FMsg::Logf_Internal’
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(34): error C2059: syntax error: ‘,’
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(34): error C3861: ‘GetOwner’: identifier not found
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(34): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(34): error C2440: ‘initializing’: cannot convert from ‘FLogCategoryLogTemp’ to ‘int’
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(34): note: No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(34): error C2143: syntax error: missing ‘)’ before ‘;’
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(34): error C2059: syntax error: ‘,’
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(35): error C2447: ‘{’: missing function header (old-style formal list?)
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(37): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(37): error C2065: ‘TargetYaw’: undeclared identifier
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(38): error C3861: ‘GetOwner’: identifier not found
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(39): error C3927: ‘->’: trailing return type is not allowed after a non-function declarator
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(39): error C3484: syntax error: expected ‘->’ before the return type
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(39): error C3613: missing return type after ‘->’ (‘int’ assumed)
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(39): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(39): error C2371: ‘DoorRotation’: redefinition; different basic types
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(38): note: see declaration of ‘DoorRotation’
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(39): error C2146: syntax error: missing ‘;’ before identifier ‘Yaw’
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(40): error C3613: missing return type after ‘->’ (‘int’ assumed)
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(40): error C3646: ‘GetActorRotation’: unknown override specifier
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(40): error C3551: if a trailing return type is used then the leading return type shall be the single type-specifier ‘auto’ (not ‘int’)
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(40): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(40): error C2059: syntax error: ‘(’
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(40): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(40): error C2371: ‘DoorRotation’: redefinition; different basic types
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(38): note: see declaration of ‘DoorRotation’
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(47): error C2059: syntax error: ‘}’
D:\C_Unreal_course\Building escape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(47): error C2143: syntax error: missing ‘;’ before ‘}’
LogInit: Warning: Still incompatible or missing module: BuildingEscape
LogCore: Engine exit requested (reason: EngineExit() was called)
LogExit: Preparing to exit.
LogModuleManager: Shutting down and abandoning module DesktopPlatform (46)
LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (44)
LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (42)
LogModuleManager: Shutting down and abandoning module PlatformCrypto (40)
LogModuleManager: Shutting down and abandoning module AnimationModifiers (38)
LogModuleManager: Shutting down and abandoning module PropertyEditor (37)
LogModuleManager: Shutting down and abandoning module AudioEditor (34)
LogModuleManager: Shutting down and abandoning module TextureCompressor (32)
LogModuleManager: Shutting down and abandoning module RenderCore (30)
LogModuleManager: Shutting down and abandoning module Landscape (28)
LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (26)
LogModuleManager: Shutting down and abandoning module OpenGLDrv (24)
LogModuleManager: Shutting down and abandoning module D3D11RHI (22)
LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20)
LogModuleManager: Shutting down and abandoning module Renderer (18)
LogModuleManager: Shutting down and abandoning module Engine (16)
LogModuleManager: Shutting down and abandoning module CoreUObject (14)
LogModuleManager: Shutting down and abandoning module NetworkFile (12)
LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10)
LogModuleManager: Shutting down and abandoning module StreamingFile (8)
LogModuleManager: Shutting down and abandoning module SandboxFile (6)
LogModuleManager: Shutting down and abandoning module PakFile (4)
LogModuleManager: Shutting down and abandoning module RSA (3)
LogExit: Exiting.
Log file closed, 07/04/20 13:39:49

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